

Users can generate new characters by blending between presets, then adjusting the proportions of the face by hand, and customising readymade hairstyles and clothing. The first part, cloud-based character-creation tool MetaHuman Creator, which enables users to design realistic digital humans by customising preset 3D characters, was released in early access in 2021. MetaHuman Animator is the latest part of Epic Games’ MetaHuman framework for creating next-gen 3D characters for use in games and real-time applications – and also, increasingly, in offline animation. Part of Epic Games’ framework for creating next-gen digital humans for games and animation The toolset was announced during Epic Games’ State of Unreal keynote at GDC 2023 earlier this year, and is now available in the latest version of its free MetaHuman plugin for Unreal Engine. The system streamlines the process of transferring the facial performance of an actor from footage captured on an iPhone or helmet-mounted camera to a real-time MetaHuman character inside Unreal Engine.Įpic claims that it will “produce the quality of facial animation required by AAA game developers and Hollywood filmmakers, while at the same time being accessible to indie studios and even hobbyists”. Originally posted on 23 March 2023 for the preview, and updated with details of the final release.Įpic Games has released MetaHuman Animator, its much-anticipated facial animation and performance capture toolset for its MetaHuman framework.
